Striking Rounds...
6-Bell Games
Now that you can identify which bell is striking wrong, it is time to make things a little harder. In the Striking 6-Bell Rounds games, the bells are still ringing rounds, but the errors now could be at hand stroke or at back stroke… and it could be that a bell is late or early… so quite a lot more options. We are also including the treble and tenor too.
With 6 bells, hand stroke and backstroke, early or late, there are now 24 potential answers to each item, but we will only give you 6 to choose from….
One answer will be correct, one will be nearly right…. the others will definitely be wrong.
The hardest part of these games will be deciding whether a bell is early, or the preceding bell was late… hence the ‘nearly right’ bit!
Example
In both examples below, 4 and 5 are too close, however, the important difference is where the extended gap is…
1, 2, 3, 4, 5, 6.
In this first example 5 is early, so there is a gap before 6 strikes.
1, 2, 3, 4, 5, 6
In this second example, 4 strikes late, so the gap is between 3 and 4.
To make the layout easier to use, we are using the following codes:
- H = Hand stroke
- B = Back stroke
- E = Early
- L = Late
- e.g. 2 H E = bell 2’s hand stroke in early.
To make it more manageable, we have broken the game up into 4 rounds of six questions. Click the buttons to jump to a specific round.