Pebworth Bells

Learn about the art and science of bell ringing
Striking Rounds: Bell Ropes

Striking Rounds...

6-Bell Games

Now that you can identify which bell is striking wrong, it is time to make things a little harder. In the Striking 6-Bell Rounds games, the bells are still ringing rounds, but the errors now could be at hand stroke or at back stroke… and it could be that a bell is late or early… so quite a lot more options. We are also including the treble and tenor too.

With 6 bells, hand stroke and backstroke, early or late, there are now 24 potential answers to each item, but we will only give you 6 to choose from….

One answer will be correct, one will be nearly right…. the others will definitely be wrong.

The hardest part of these games will be deciding whether a bell is early, or the preceding bell was late… hence the ‘nearly right’ bit!

Example

In both examples below, 4 and 5 are too close, however, the important difference is where the extended gap is…  

1,    2,    3,    4, 5,       6.

In this first example 5 is early, so there is a gap before 6 strikes.

1,    2,    3,       4, 5,    6

In this second example, 4 strikes late, so the gap is between 3 and 4. 

To make the layout easier to use, we are using the following codes:

  • H = Hand stroke
  • B = Back stroke 
  • E = Early
  • L = Late
  • e.g. 2 H E = bell 2’s hand stroke in early.

To make it more manageable, we have broken the game up into 4 rounds of six questions. Click the buttons to jump to a specific round.

Striking 6-Bell Rounds - Round 1

Striking 6-Bell Rounds - Round 2

Striking 6-Bell Rounds - Round 3

Striking 6-Bell Rounds - Round 4