Having found faults in Rounds, the Striking 6-Bell Call Changes game is slightly harder…. You have to spot the errors in call changes.-You will hear a common call change and we will even tell you what it is… but there will be an error at handstroke or at backstroke… and it could be that any bell is late or early… so quite a lot of options.
With 6 bells, hand stroke and backstroke, early or late, there are theoretically 24 potential answers to each question, but being kind… we will only give you 6 to choose from….
The hardest part of these tests will be deciding whether a bell is late, or the following bell is early… hence the ‘nearly right’ bit!
So…. One answer will be correct, one will be close…. The difference being where the gap is… The others will definitely be wrong.
Example
Below you can see two incorrectly struck changes… Both involve the 4 and 5 being too close together. We can see that 1-3 are perfect in all three rows, as are 6-0. The issue is with 4 and 5 and where the bigger gap is. When 4 is late the gap is between 3 and 4. When 5 is early, it is between 5 and 6.
- Correct Striking 1 2 3 4 5 6
- Bell 5 is Early 1 2 3 4 5 6
- Bell 4 is Late 1 2 3 4 5 6
If you find the nearly right answer, you will want to think carefully and then choose the right bell… You can work this out without listening again…. although listening again might still be a good idea too!
If you manage to correctly identify the bell which is mis-striking… Well done! But now try to work out which is the nearly right answer… It may not always be as obvious as you think!
Key
To make the layout easier to use, we are using the following codes:
- H = Hand stroke
- B = Back stroke
- E = Early
- L = Late
- e.g. 2HE = bell 2’s hand stroke is early.
We have split the games up into 4 graded rounds… 1 being easiest and 4 the hardest. Click the buttons to jump to a specific round.